Thursday, October 23, 2014

Genestealer Cult - Hybrid Aberration Heavy Weapon Servitor


I've had a notion to do a large hybrid servitor as an addition to the squad for a while now. This guy has been cobbled together with blu-tack and left at the back of the paint station for months now, so I thought it time to put him together properly. As with the smaller aberrations, this fellow is a less than perfect blend of human and genestealer dna. He's been heavily augmented, then pumped full of growth hormones and stims, turning him into little more than a massive automaton awaiting the will of the magus.

He'll take the spot of a heavy weapons team in the squad. The autocannon is magnetized in case I want to change out the weapon.

The next member of the squad under the knife is also in the shot, the six-limbed vox caster. He needs some work on his vox set, but otherwise is pretty much ready for assembly.

Saturday, October 18, 2014

Freshening the Dead


Recently, with the return of Nagash and the general undead vibe going around, my thoughts have turned to adding some new bits and pieces to my undead army. It's been a few years since I worked on it, and I have a hankering to add some new units. I have a lot of old lead sleeping uneasily in their cardboard graves, awaiting the call.


With that in mind, I've been looking at the basing scheme on my existing undead units. I'm not entirely sure I still like it, but I can't make up my mind. The black does frame the miniatures nicely, but maybe it's time to update it to something a tad more realistic and earthy. I'm considering breaking one of my own cardinal rules here, and going back over old work, but it wouldn't take too long, a couple of weeks. It's more a pain in the arse. I'd rather do that though than paint new units to match a basing scheme I don't think still cuts the mustard. I've been looking over them for a couple of days, and I think I can't see them anymore. Is the flock getting a little tired looking? Would more of a dark earth work better with some tufts etc?

Or are they totally fine as is, and I'm a madman for even thinking about it?



Here is where you come in, dear reader. To re-paint the bases, or not? You tell me. I've scattered some samples from the army so you can see the existing scheme. I leave it you, as I'm 50/50 right now...










Tuesday, October 14, 2014

Genestealer Cult - Aberrant 2nd Generation Hybrid


My hobby has been intermittent lately, due to this, that and the other thing. I did get a few hours in recently though, and I managed to finish putting together this guy, the melta-gunner for the squad of hybrids.


He's not your standard bald bloke with an extra arm for starters, even though he is actually bald. And has an extra arm. Anyway. There will be enough of those in the force, and I wanted the specialists to be a bit more standout. In my iteration of the cult, not every hybrid turns out as expected. I wanted some weirdness in the proportions as the human genes assert themselves over the generations, this fellow being somewhere between 1st and 2nd generation. To reassert a bit of realism I had to add a bit of heft. This became pretty apparent after some discussion about his gun with Cheetor. His arm needed some re-posing to look like he was bearing the weight of the gun instead of waving it about like it was made of foam. I added some straps to make it look still heavier. The tabard was added to make him fit in a little better with the adeptus mechanicus theme, as were the stim injectors on his back. The masked head I plan on using across the force, probably more so on the skitarii, but also on the occasional hybrid.

Thursday, October 9, 2014

The Mumblings on Point Hammered


Morning folks. I was out in my garden yesterday, listening to Podcasts, as I am want to do. While listening to the excellent Point Hammered I was stopped firmly in my tracks as at 1:12:30 the hosts, Johnny Hasting and the Rodge began the blog post of the month segment. The subject of which was my very own Fimir of Albion army, about which they had some very nice things to say. I'm feeling a bit chuffed, as anyone who has seen the work of either of these guys knows they produce some pretty goddam fantastic work, such as the Bull Ogres and the Cthulhu daemon army, so praise from these guys is praise indeed. It made my day, to say the least.

A better man would be far too modest to mention such a thing on his own blog.

Sooo... if you like your Warhammer podcasts on the laid back yet slightly salty side, and I do, check out Point Hammered. They also run the You Magnificent Bastards blog, which is chock full of tutorials, army projects and general hobby goodness.

Tuesday, September 30, 2014

NWG 2014 - Post Mortem

Undead Legions at NWG

Once again I made the journey to Wicklow to attend this year's NWG. With one other member of my club, the League of Bastards, we headed down to the event. Friday night saw us take part in the traditional NWG pub quiz. This year Games Workshop had thrown in some prize support in the form of an Imperial Knight, so competition was sharp. A few wee drinkies, lots of talk about wee men and futile attempts to wrangle news out of the GW ambassador took up the remainder of the evening.

This year NWG had three tournaments running. As usual, Warhammer Fantasy Battle and Warhammer 40k were there, and this year for the first time Flames of War made an appearance. Fantasy was 2000 points, 20-0 system, no comp, with up to 60 points for painting, making the paint scores a significant part of the overall score. There were some rules modifications in the rulespack, mostly to do with magic. The Emerald Daemon was running again this year too, in which I had two models entered.

I don't really get to play as much as I'd like, and with a few pretty grizzled tournament veterans about, I was anticipating some tough games. Still, as long as folks were good sports and the games were fun I didn't really care all that much as long as I managed to avoid total poundings.

I won't go too deeply into my list, but here's the flavour of what was in the army. I brought along a daemon prince (meargh) with all the usual toys on lore of death, an exalted hero of Tzeentch (dirach) on a disc with the 1+ armour save and ultra-ward save, as well as burning body, and Festus, (Avagdu & Morfran) who accompanied the warriors. Festus turned the already hard as nails block of warriors into a total brick. The rest of the army consisted of  a block of 22 Nurgle warriors with full command (fimm), 3 skullcrushers with full command (Marlryrms), 5 warhounds and a Chimera (Crom Cruach). It was a pretty small army.

Game 1 - Dermot Maguire - Ogre Kingdoms
As last year, this year I faced ogres in game 1, which was Meeting Engagement. Dermot was a very pleasant and easygoing opponent, even when his gutstar and mournfang failed to appear on turn 1. His characters were initially vulnerable, if well hidden in cover. A lone sabretusk held up my crushers in the village however, preventing me from getting into the ogre's flank. Two ironblasters meant I didn't try anything too daring off the bat. Once the rest of the ogres turned up his firebelly gave the daemon prince a hosing which wounded it and ensured I had to keep her well out of the way of the blasters for the rest of the game. The firebally did miscast and go down a hole though, taking a couple of ogres with him. The mournfang, aided by the Flaming Sword of Rhun spell, charged the warriors. Even so they would have come to grief had they not passed all nine 4+ armour saves in one turn, winning the combat and running down the warriors. Despite a late charge on both blasters with the chimera and the bsb they refused to either die or bugger off. The game ended with a win to ogres. I can't recall exactly, but I think it was 18-2.

The ogres advance onto the battlefield.

Game 2 - Mark Moloney - High Elves
Mark had a large block of swordmasters with Teclis and the banner of the world dragon, two units of five dragon princes and two of units of five reavers. A large block of archers and two bolt throwers finished out the list. The scenario was Dawn Attack. I set up mostly facing the cavalry, leaving the swordmasters to slog across the woodland in the centre before they could bring their numbers to bear. I managed to tie up the cavalry and run down the dragon princes before they got close, by which time the chimera was able to get a decent charge in and as the game ended it was stuffing scores of screaming elves down it's gullet as it munched it's way toward Teclis. This one was s 10 - 10.

Dragon princes line up for the charge.

Game 3 - Fergus Finch - High Elves
The scenario for this round was Battle for the Pass. Fergus had a large unit of dragon princes with his level four wizard, noble and bsb. There was a unit of eighteen archers with a level one wizard, ten sisters of Avelorn, eight silver helms, five reavers, a great eagle and frostheart phoenix. The game got off to a disastrous start for Fergus as his level four wizard miscast and then cascaded, killing himself and some of the elven knights. From there on in I had magical dominance and managed to tie up the cavalry while my mobile units hunted down the rest of the army. In the end it was an 18 - 2 to the fimir. This one was the last game on Saturday, so I forgot to take any photos. Ah well.

Game 4 - Neil Butler - Warriors of Chaos
I'd love to say bad luck lost me this one, but a leaner list and more experienced player was more the cause of my battering here. Neil had the tooled up daemon prince, bsb on a daemonic mount, chimera, hellcannon, 3 Nurgle chariots, three units of five hounds and a unit of three crushers. We were playing Battleline.

Penned in and harassed from all sides, the fimm battle on.

I did in fairness have some bad luck, with my bsb and chimera both failing their initiative rolls with two rolls of six to survive Purple Sun in turn one, my daemon prince cascading and going down a hole in my own turn one after casting her own Purple Sun, while the initiative two chimera I'd cast at gaily made it's own initiative two test to survive. There were a couple of other examples of fun dice, but you get the drift. Neil commiserated and gave me some great tactical tips while efficiently and amiably rolling me up. With a single hellcannon the only thing I managed to destroy it was a resounding 20 - 0.

Game 5 - Nikki Hanna _ Empire
Nikki started the game with a squeaky voice from what sounded like an impending sore throat, and it became less audible as the game went on, but she battered on regardless. A very fun game, using the Blood & Glory scenario. Nikki had two cannons, a light council, a huge block of halberdiers, a unit of five knights, two units of three and four demigryphs, a steam tank, two cannon and some archer detachments.

Dodging cannon fire, the fimir raced across the board to attack the Empire left flank. The steamtank clanked forward before mounting a hill to deliver a devastating flank shot on my crushers, annihilating the entire unit in one shot. My daemon prince got within one turn of reaching the juicy backline of the empire before succumbing to an irresistible banishment, for which she failed every 3+ save and every 5+ ward. Things looked very bad for the swamp dwellers, so the warriors charged the tank to stop it causing any more mischief. With poison attacks, and Festus' own unique rules, they destroyed the tank in three turns, then managed to wipe out a unit of knights and demi gryphs. My fimm warriors had been performing only so-so all tournament, but they rallied mightily in this game. As the halberdiers took to a building to avoid my advancing fimir, they managed, with some magical help, to kill the chimera outright after taking some horrendous casualties. After a fair old scrap the Empire came out on top, winning 15 - 5 due to the fortitude bonus.

My favourite moment from the game was the steam tank engineer attempting to detonate the badly stricken tank in order to destroy both it and the fimm warriors in one monumental explosion. Alas, the dice decided this was not to be. It would have been an epic end to the combat though.

The fimm perpare to charge the steam tank.

So, after five games I was looking at three losses, one draw and one win, earning me 34 battle points. No comp can be challenging, but my painting scores gave me a boost, with 56 points out of 60 shooting my up to 6th place out of 19 players. At the end I was pretty tired, but I enjoyed my games and the relaxed vibe evident throughout the tournament.

NWG in full swing.

As to the painting, which is really my main bag, I came away with 2nd place army for Warhammer Fantasy, one point behind the winner, Ugo Greevy, whose Undead Legions army is a sight to behold.

Ugo's legions.
My curs'd ettin managed to bag best single large model in the Emerald Daemon competition, which made me happy as I do rather dig that model. The organisers did a fantastic job of keeping things ticking along, and I heard of not a single unhappy incident all weekend. Nice one lads.

Big ugly brings home the goodies.

So, after NWG I'm actually really keen to get more games in, rather than being all warhammered out. I have a couple of units to finish for the fimir, then there are a lot of undead looking for some painting love, methinks.

First though, back to those hybrids.

Tuesday, September 23, 2014

Genestealer Cult - Parts for Hybrids


I've been back in the hybrid toy box lately. I need a couple of specialists for the squad. My plan was to have the special weapons carried by larger 2nd generation hybrids, so that they would be easy to pick out. This guy here is almost ready for green stuff, but his weapon seems a little off. After some conferring, it became plain that the melta needed either some support to add weight, or a change of pose for the arm was needed. That's where I am with him right now. There are a few cults springing up lately, so outlining some of the more useful parts might help other followers of the Allfather. This guy uses a Deadzone plague model as the base model. The plague are really useful for hybrids. The are quite bestial already with the large spinal ridges and boney spikes, as well as the deformed proportions. I added some dark eldar talos bits to his back. I imagine these are some kind of stimulant injectors. I'm a little short on weapons, so this melta will need to be chopped up and re-built a little. I may add a chain strap, or alter the angle of the forearm. I want his ripped shirt to form the upper half of a tabard so he fits in better with the mechanicus theme, so he needs a dose of greenstuffing for that and to build up the shoulder where the genestealer arm meets the body.


This guy uses the brand new plague zombies sprue. There are two torsos with cowls, which are about as genestealer hybrid as you can get. Lots of useful parts on this sprue. The arm with the hand splayed out to compensate for the weight of the flamer is from this sprue too. The legs are from a Games Workshop grave guard, though at the moment this hybrid has no ass. The head is from Victoria miniatures, though truth be told, after yet more conferring I'll probably pop in a bald human head instead to bring it closer to Jes Goodwin's hybrids.

Lack of appropriate arms for the hybrids is a biggie, though the modern Cadian arms are about the right size for human size hybrids. More on these lads once the green stuff is on.

Thursday, September 18, 2014

Fimir - Swampy Pools


I decided to take a little tiny break from the cult in order to paint up some fimir themed scenery. Partially for my army display board, and partially for the fimir terrain set. I had ordered a pile of these from Wargamma, where they are listed as lava pools. Like a lot of gamers, I have a dearth of water scenery. Pools, rivers etc. These were quick to paint up, and filled a hole in the terrain set. I have another two sets, and with nine of these and some dead trees and the odd menhir I reckon that'll do nicely to represent the bleakmoors of Albion.

Wayland Games

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