Showing posts with label Tomb Kings. Show all posts
Showing posts with label Tomb Kings. Show all posts

Tuesday, August 19, 2014

Nagash Returned



Since my last post, the internet has imploded with pictures of the big fellow and his attendant releases. Normally I wouldn't post about something that's going to be released in a few days, but I'm a bit of a fan of Nagash and the undead in general, and there seems to be big changes in the warhammer world and indeed how the game is played. Whether this is as part of a campaign in the book, or in general, I don't know.

First off, when I saw the initial sasquatch of Nagash, I was unimpressed. I should know better by now, but hey, I was excited. Things were said.


However, this the appearance of the new images I have to say I am happy to change my mind. He's magnificent. The floating ghosts bearing him up are excellent. He's going to be a nightmare to transport though. Battlefoam are probably already working on the 'tomb of Nagash' transport case. His rules are pretty good, but boy is he expensive at 1,000 points. Here's the White Dwarf rules.



I was surprised to see Nagash gets his own army book. The cover seems to show Nagash shouting. 'HEY. I GOT MY OWN ARMY BOOK! DID YOU GET YOUR OWN ARMY BOOK? NO? THAT'S RIGHT, BECAUSE YOU SUCK! HA HA HA! ALSO! CHECK OUT MY NEW HAT!' Proper order in my opinion. Still, the 'undead legion' army lists seems to be a combination of Tomb Kings and Vampire Counts, with a spate of new releases coming in alongside Nagash. One of the two books in the set is pure background. This is kind of a must-have for me, it looks so tasty. Mmm, Nagash flavoured... 

I hear Kislev is gone. That's kind of big, and I'm not sure I'm digging it. There's a lot of Kislev armies out there crying little lead tears. I have the ice queen here somewhere. That must be where the sobbing is coming from. From BoLS:

 He looks smug there on the cover, don't he?

Warhammer, The End Times is noted to contain new rules that change the way a game of Warhammer can be played. It is not a new edition.
  • Warhammer: Nagash - 2 hardback books in a slip case. €65
  • Book 1: 296 page fluff book detailing the return of Nagash and events that affect every Warhammer race.
  • Book 2: 96 page book containing rules for Nagash, new miniatures, the Lore of Undeath, Undead Legion, fighting underground and more apparently.
  • Nagash - no mention of him being a dual kit, rules are included in the box. €85(!!)
  • Magic Cards
  • Nagash Novel

What the background in the WD tell us: 
  • I hope you didn't like Kislev, because there is no longer a Kislev. 
  • Archaon's advance has been stalled by Vlad under the order of Nagash (the Empire was in major trouble). 
  • Nagash goes fighting to unite the Tomb Kings and VC (one of the scenario pictured in WD translate into "the Fall of Settra").

Regarding miniatures/rules:
  • Nagash is magnificent, and very very tall thanks to his flying posture (he is supported by a bunch of souls). 
  • But he's not that massive overall, I have no idea how he managed to reach the 85€ pricetag. 
  • Not a dual kit. 
  • No other models that week, but the ones serving under him are hinted at the end of WD for the week after (so I suppose Vlad and that Arkhan dude, note that I know the WFB lore very poorly).
  •  As people expected, the new magic lore appear to work like Demonology for 40k (except with undead). 
  • Rules are changing with that extension, 50% lords for example. 

That's some big stuff. Kislev gone? It's highlighted and in bold, so it must be true. Settra possibly dead? As far as rules go 50% on lords? Yipes. There are a lot of other new undead releases, which spells bad times for my finances. I think Christmas is sorted. The new kits seem to fall under a few dual or even triple kits.
  • Spirit Hosts
  • Morghast with VC/TK alternate
  • Monster kit that produces Neferata/Mannfred/Arkhan.

So it looks like four new kits all in all, and these new kits look bloody nice. An undead monster stuffed to the gills with skulls is about the most GW thing I've ever seen. Not entirely sure on the Morghasts yet, they're a bit action figurey, but I'll reserve final judgement until I see them up close. The spirit host are great. Finally, a decent spirit host set. Mannfred is hilarious. His pose implies he's shouting something along the lines of 'Suck it, b****tttches!' to all and sundry.


Mannfred. He's doing well for himself, isn't he?
Neferata
Spirit Host (Finally!)
Morghast Harbingers
Arkhan

There is a new lore too, the lore of undeath. New cards are going on sale alongside Nagash and the book. Seems he can pick pretty much whatever the hell spells he likes. There's a novel, and possibly a commemorative mug. There may be a parade. Actually, that would be quite the parade. Judge Death would probably be the commentator. 'Here issss the man himseelllff, loooking dazsssling in hisss amazssssinggg neeww hat. Whaaat a classss act. Now ovverr to Juudge Mortisss who is coming to usss from the foot of the black pyramid ffflooattt..."

Sorry. Nagash is my Justin Beiber. 

Anyway, here's the release schedule, better get some of that bone coloured paint before it's all sold out.

Tuesday, December 27, 2011

Vampire Counts - Rules Morsels

Thanks to Fields of Blood for the following new rules from the vampires book via the January White Dwarf.

Lore of the Vampires
Signature Spell is definitely Invocation of Nehek - on the most fundamental level it can restore "D6 + caster's Wizard level" of Wounds to friendly Undead unit within 6". Boosted version has 12" range, as well as 18" ones.

Other spells includes Raise Dead, Vanhel's Danse Macabre, Curse of Years, Gaze of Nagash, and Wind of Death.

Lore attribute: When the spell from the Lore of the Vampires is succefully casted, the wizard or any undead models within 12" restores 1 wound.


Rules tidbits:

All Vampire has rule called "Hunger" - You get to roll a D6 when the vampire kills one or more models in combat, on a 6 you recover one wound. (Vlad with Blood Drinker pass the roll on 4+.)

Also Vampire, including vampiric creatures "such as" Varghulf and Vargheist, can march. So Vargheist will be able to move 20" per turn almost all the time. (Not sure if Varghulf can also fly.)

Vampiric Powers: (not all of them, just those mentioned in WD)
Flying Horror - give the vampire ability to fly (unsure)
Dread Knight - ability to boost WS (don't know how - but a Vampire Llord with Dread Knight has WS of 9)
Quickblood - gains ASF.
Master of the Black Arts - get to re-roll one D6 for the Winds of Magic.
Dark Acolyte - add D3 to the total number of models raised by Nehek.
Red Fury - should be about the same. (unsure)


New units:

Coven Throne
- Basically a chariot mount for your Lord.
- Is a Large target with S5 T5 5W and 5+ save.
- has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks).
- has Random Attacks (2D6) at S3 from the spirit horde.
- Has Ward Save of 4+.
- Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score).
* no effect (0 or less).
* suffer -1WS/BS.
* the enemy must re-roll successful To Hits.
* each model in the enemy unit strike each other (only 1 attack per model).
- Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.

Mortis Engine

- Is a Rare Choice.
- Same stats as for the Throne (S5 T5 W5 Sv5+).
- has 2D6 attacks at S3 from the spirit horde.
- Undead, Terror, Spectral Steed, and Regeneration.
- can make Ghostly Howl attack.
- can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result).
- The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.

It also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number.

Master Necromancer

- New Lord choice (ie. better Necromancer).

- Banshees and Cairn Wraith are now Hero.

Hexwraiths (special)
- Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.

Vargheist (special)
- Flying Monstrous Infantry that has Fly, Frenzy, and 3A.

Crypt Horrors (special)
- Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead.

Wednesday, April 6, 2011

Tomb Kings - Expectations Exceeded.

I said I had high hopes for the tomb kings. I got my wish. The new plastics out today are breathtaking. They are, quite simply, astoundingly beautiful examples of the miniature makers art, none more so than the glorious sphinx. Whatever you might think of Games Workshop as a company, (and yes, they are getting even more expensive) as producers of miniatures they are red hot at the moment.

This is turning into quite the year for the warhammer player.


Wednesday, March 2, 2011

Tomb Kings - High Expectations

I've been waiting. The wait is over in May, I hear. The new tomb kings book is on its way. I have high expectations for this book, and I think I won't be disappointed. I'll tell you why, it's because of the new orcs & goblins book.

I've heard a lot of whinging about the new book. For the LIFE OF ME I can't see why. First off, the complaining about it being hardback. Too heavy. Give me a break. GW produce a durable (this comes with a big proviso, if one page comes loose I'll be using that book as a murder weapon, though, again, NONE of my GW books have ever come apart.) full colour book, and folks moan about the weight. Sigh.

The rules look great. From what I can see, with great lores of magic, new incredible units (arachnarok and mangler squig anyone), changes to existing ones (pump wagons, doom diver, the choppa rule etc) couples with the sheer variety of lists one can make promotes O&G to potential top tier.

We also get great new models. The savage orcs look a little angular, but still groovy. One gripe I do have is the doubling in price for orc boys. That's some hike.

All this bodes well for Tomb Kings. If the models get the treatment the vampire counts got, it'll be enough to add another new army to my projects. There is such scope for fantastic models. Come on GW, make me happy.

Wayland Games

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