Well now, that was interesting.
Some serious food for thought with the poll results so far. I was a little surprised at the amount of enthusiasm shown for the Cult, but then, it is pretty loved as a niche army. The other thing was the total lack of love shown for the renegades. I guess you don't see many renegade/raider forces, it's all chaos space marines. To my mind the old metal marines look like they've spent 10,000 years slowly mutating and going insane, thought the very latest chaos marines models are definitely moving in the right direction. Space marines with spiky helmets though, no thanks.
The other thing that came to the fore was how much I was rooting for the fimir. Obviously my heart still lies with the swamp dwellers, and in any case it was never going to be a case of abandoning them once I got to two thousand points. They came in a strong second, so my decision, she is thus:
I'm going to keep on with the fimir until I get to a respectable two thousand four hundred points. At that stage I'm going to introduce a second project and work on them both, I just have too many things I want to add to the fimir army even beyond two thousand four hundred. But, it looks like I'll be looking for a lot of new conversion pieces in the tyranid range for project number two. There will be a third project beginning in January 2014, that one will have a lot of heat rays and howitzers involved...
Here, then, is the first bit of background for the Cult of the Dawn.
"It is M40.999 by Imperial reckoning, and world of Thelema in the Segmentum Obscurus is at war. After fifty years of conflict there is no respite to the fighting, and there is no end in sight. Both sides fight with righteous fury over the devastated remains of once mighty Imperial cities.
The Order of the Dawn had grown strong and powerful before the war, secretly expanding their power base over more than a century. They had moved into human society like the choking fronds of a creeping vine, patient and inexorable. The sons and daughters of the order had grown strong, reaching the highest position of authority by the middle the M40. It is around this time though, that the order began to diverge from the usual sequence of events when a powerful genestealer cult reached this level of infiltration.
The great patriarch of the order, known as father Calogero, is a truly ancient genestealer. Ferried across the void in stasis by the hive fleet, Calogero was secreted into the space hulk the Age of Dreams along with many of his brothers. The hulk had been vomited forth from the warp before the fleet as it made the journey across the empty space between the galaxies. There it hung for a time before again being drawn back into warpspace. How long it remained there, none can say, as time has no meaning in the realm of the Gods.
In the beginning of M38 the Age of Dreams again appeared in real-space near the world of Draconith. It drifted for decades before eventually being marked by an explorator vessel for future investigation. The world of Thelema was tasked with mapping the hulk and recovering any items or artefacts of worth due to the presence of the mechanicus forge temples on the planet. The Theleman team sent returned with the soon-to-be new head of their Order, the genestealer Calogero, who was christened by the leader of the explorator expedition. So the new cult was born.
The combination of the knowledge and mysterious nature of the ordo mechanicus and the single-minded ambition of the cult made for a powerful combination. By M40.508 the order was in control of many of the most influential institutions. But the cult had suffered it's own schisms in recent years. Many of the brethren felt something was wrong with the way plans were proceeding. This, in itself was troubling, as dissent in a genestealer coven is virtually unheard of.
Calogero was most pleased with his growing power, but he did not feel the pull of the hive mind as it drew close to devour Thelema. The whispers in his head were not those of the great beast. They came from another place entirely.
Far beyond Thelema, in the depths of space, lie the dead husks of the hive fleet that bore Calogero across the stars. Caught in a violent and sudden warpstorm soon after the Age of Dreams vanished back into the ether, the entire fleet was either pulled into the warp or destroyed. Not a single tyranid creature survived. As if this weren't enough to sever the link between Calogero and the hive mind, the creature that emerged from the warp was no longer a creature of instinct, but independent, cunning, and hungry for power.
Power that it's new patrons were more than happy to supply. For a price."
There you have it. Chaos worshipping hybrid ordo mechanicus, anyone? Time to begin the great bits hunt.
Showing posts with label Chaos Renegades. Show all posts
Showing posts with label Chaos Renegades. Show all posts
Monday, June 17, 2013
Friday, June 14, 2013
Looking Beyond the Fimir - What Next?
My first two thousand points of fimir are now within sight, which gives me enough to field a playable army. It's taken almost three years from the start of the project to get to this stage. I've not been working on them constantly throughout that period, but pretty consistently all the same. I am not a quick painter. I can only gaze in baleful admiration at those people like Ben Johnson and the Rodge from Pointhammer who can turn out beautiful armies in a few months.
But, despite that, soon (the end of September) I will be left with a momentous decision. With the fimir at playable level, I can now look to new horizons. I do still want to add more units to the fimir army, but I have two other projects (at least) that I am eager to get into. And you, dear reader, will decide which way I jump. Let me lay it out.
Option 1: Expand the Fimir
I have a lot of ideas for more units for the fimir. A unit of fenbeasts (trolls), a couple of units of fianna fimm (the ogre sized fimir) Crom Cruach, (hellcannon) Balor (daemon prince) warped ones (forsaken), a unit of hagworms (dragon ogres), the list goes on...
Option 2: Vampire Counts
My vampire counts army had been neglected a while now. It needs some new units to get into the spirit of 8th edition. A giant block of skeletons, a terrorgheist, some crypt horrors and more. I'll be using mostly old school models for this, mostly Citadel from the 1980s. The army follows the tale of Stephane Dreux as he searches for his sire in order to enact his vengeance and find redemption.
Option 3: Chaos dwarves
I love the chaos dwarves. I have a pretty huge force awaiting the brush, all of which are the more spiky chaos stunty style from the 1980s. I plan on having the army based as if it's moving through a long since ruined city, think Osgiliath for colour scheme, pale marbles, sandstones etc. So lots of fillers of vine-covered statues, cracked mosaics and such. The army itself is a long-range missionary force, bringing the word of Hashut to the lesser races whether they like it or not. As such the dwarves gear will be battle stained and chipped.
Option 4: Genestealer Cult
I've not played 40k since 3rd edition, but I do keep an eye on it. I've always wanted to do a genestealer cult army, probably based on Imperial Guard. The basing will probably be a ruined Imperial world where the tyranid invasion summoned by the cult never came as the hive fleet was destroyed, so now the ascendant cult is on its own and locked in battle with the remaining Imperial forces, so ruined urban style.
Option 5: Chaos Renegades
My first 40k army was renegades. I have a pretty decent collection of Rogue Trader era renegades and I love the models. A raider force of various legions all under the ruthless Lord Vortag plies the space lanes attacking Imperial shipping from the daemon-piloted cruiser the Ark of Woe. As primarily a space faring army, units will be kitted out to engage in boarding actions, and the basing will be space hulk style, or even the exterior of the ship's hull itself. Part of me wants to marry the Cult and renegades idea together into one army. With the Imperial forces on their home planet defeated, and no answer from the long since annihilated hive fleet, the patriarch negotiates passage for a Cult expedition to the next Imperial world aboard the Ark of Woe...
So there you have it. It's up to you, kids!
What project next?
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