Tuesday, September 21, 2021
Wednesday, July 7, 2021
A red letter day for the Ghost Archipelago project today. With the addition of the hunter, Jarl Hakon, the crew finally becomes useable in games, having reached ten members. I do plan on adding a few more, but it's nice to have game-ready crew.
Wednesday, June 23, 2021
Yo-ho ye sea biscuits! Another pair of old salts here for your inspection. I need at least four deckhands for the crew for Ghost Archipelago, and these two swabs complete that compliment. As the others, they are armed with cutlasses to keep things nice and simple. I might add some deckhands with other weapons once I get a few games in, but for now I'll introduce you to Bilgewater and Ned Mawgan.
Ned Mawgan is the youngest of the crew that sails aboard the Kraken. Barely out of his teens when the curse struck the ship, Ned is particularly bitter about what might have been. Perhaps due to his lost youth, Ned is full of vim and vinegar, always first over the rail and always advocating the most straightforward action. With his mortal life so close to his thoughts, the curse lies gently upon him, and there are times when he can even pass for the man he once was. It is this ability that allows Ned to venture ashore now and then, to secure such supplies as the Kraken might need, and hound the locals for news. The Kraken's crew might be dead men, but they still love gossip.
Ned even convinced the captain to allow him to visit his home once. It was against his better judgement, but the Captain harbours no small amount of guilt for Ned's fate, and so allowed it. Slipping silently into a lonely cove in the moonlight, the ship waited on Ned to return. So he did, and rather than the expected tale of horror and woe, Ned returned with a tale of a mourning family joyous at their son's return, however briefly. They await him still, and this knowledge steels Ned's heart against whatever trials the Kraken must face.
Bilgewater is the most forlorn of all the Kraken's crew. In stark contrast to young Ned, Bilgewater retains no memories of his mortal life. He rarely leaves the ship, and only very occasionally appears above deck. His penchant for haunting the deeperst parts of the vessel earned him his nickname, but in truth, neither he nor his crewmates can now even recall his real name. Bilgewater sees to his tasks without complaint, and his eerily detached manner is a grim warning of what awaits all the crew sbould they slip too far into despair.
These two fellows bring the crew up to nine, almost minimum size for a game. I have my final member, the as yet unnamed harpoon wielder getting some paint at the moment. With luck the whole crew will be done shortly. Of course, there are a few more I want to add after that. The drowned ogre for one, then perhpas another specialist, and I have a sharkman that would look nice with a bit of paint.
Tuesday, April 27, 2021
Captain Ephram Wither is as good a captain as you'll find on the seas. Fair-minded, even-handed and not prone to the cruelties that often afflict such men, he could be called warm-hearted were it not for the fact that his heart is as cold as the ocean floor. He is not a bitter or vengeful revenant, he accepts his punishment and knows his path.
Despite his benevolent nature, the captain keeps a tight ship. There is no rest for the wicked, as Wither would say. It isn't the scrubbing that keeps the decks clean though, nor the polish that keeps the brasswork bright, for the brushes are worn and the polish long since exhausted. It is the memory of these endeavours that reverse the rot and rust. To that end the captain ensures the crew see to their duties and not dwell overmuch on their unnerving predicament.
The Captain spends a great deal of time in his cabin poring over old maps, some of parchment, others of less tangible materials. There is much coming and going as crew are called in for opinion, insight or report, all while the ship's bilge rats scurry back and forth fetching some scroll or book. The Old Man of the Sea spends a great deal of his time here also, guiding the Captain's course. The spirit has become a beacon of purpose since its appearance, and purpose is a precious commodity for the dead.
Wither and his crew know there is yet hope, and that is enough.
The Captain hails from the Arcwolde range. He's a great undead captain with his giant cutlass and rat friend. I added another dead rat to his base, to push the ship's rats thing. I have several large undead bilge rats which might make good additions to the crew in time if I can find a place for them in the roster.
The palette for Wither keeps much to the overall palette choices for the crew. I added the creamy white feathers to give him some extra visual pop as well as a more vibrant beard, adding warmer tones into it. I framed his face with the black hat to push this a little further, so while he's still dressed in greys and browns for the most part he's still a little more eye-catching than the other crew.
So, with seven crew done I'm down to the last two deckhands and the hunter. I'm going to try to paint the hunter in oilskins as he's got a big old harpoon and I want to channel some of that Moby Dick vibe. Gonna try and cram in as many sea themes as I can here.
Thursday, March 18, 2021
Another crewman drags himself out onto the deck today, the steadfast Hiram Gunwalloe.
Hiram is a long-serving hand aboard the Kraken. He is known for two things: his deep affection for all things blackpowder, and his sonorous singing voice.
Hiram lovingly maintains an ancient musket he refers to as Wee Belle. Despite Hiram's attentions, Wee Belle still works mostly due to the enchantments laid upon the Kraken. The gun fires wraithshot, and with each hit the rust and corrosion on the gun recedes just a little. It is the same with all the Kraken's guns, from pistols to eight pounders.
Often is the chance you'll come across Hiram sitting on some rail or spar cleaning and oiling Belle while regailing those in earshot with some tragic ballad or lusty shanty. The crew, prone to strange reveries that can often see them fall motionless, find themselves lifted from the fug at the sound of Hiram's voice. For that he is well loved among the ship's crew, and even the captain has been noted to pause for a verse or two.
Hiram was sent to me by a good mate, you can see his mighty blog, Leadplague, here. He's a straightforward enough fella, so I just painted him with the palette I used on the rest of the crew. Again, I used thinned contrast as a recess wash on the pants and bone. It's great for adding definition.
|Almost looking like a crew.|
Next up, it's time for the Captain.
Tuesday, March 9, 2021
Joining the crew of the Kraken today we have the former Estalian adventurer, Alejandro Mortéz.
Found marooned on a sandbar, Alejandro was only too glad to join the crew in return for passage away from his sandy obliette.
The crew reckons that ship had sailed, as it were, but they are very interested indeed in the location of that temple.
That brings the crew to the half way mark. The next fellow is not far from done, so hopefully another crewmate will be along presently Cap'n.