Showing posts with label Monster Fight Club. Show all posts
Showing posts with label Monster Fight Club. Show all posts

Monday, September 1, 2025

Cyberpunk Red: Combat Zone - Lawmen 5 - 'And hey! Let's be careful out there.'

After finally graduating from the academy, officer Neo Reeves is ready to dispense justice, one electrified daystick bludgeoning at a time.

Officer Reeves is my second rookie, this time equipped with riot gear and a love of shouting 'DISPERSE!' while laying about him with that electro-baton.

Reeves was painted unassembled so I could get at that shield and helmet properly. The trick is to cover the contact points (Blutack is my buddy here) so no paint gets on them. Even primer can make a part not fit snug, and of course, you're just sticking paint to paint.

For Cyberpunk, these guys are pretty weathered. I like to think of them a bit like the put-upon cops of old Detroit in Robocop, hard-pressed and somewhat under-resourced.

That finishes my squad for now. I've enjoyed these guys, with some colours out of my comfort zone. There are eight members now, and as always, I'd love to add a few more. There are a couple more expansion boxes out there. But that's always the way, isn't it? No project is ever really finished. They'll be getting a run out in a couple of weeks with a group of good buddies.

After the brave souls of precinct 260, I'll be moving on to something a little more in line with the darkening days and the onset of Autumn. The knights are drawing in...

Monday, April 21, 2025

Cyberpunk Red: Combat Zone - Lawmen 2

Two more Lawmen join the squad today. Sergeant Voight and Tactical Response officer Kampff join the NCPD in it's struggle against the lawless hordes of Night City. 

I'm half way to a playable faction now, though I fancy adding a few gonks (rookies) to the team once the main squad is done. Gonks give your squad some actions while you are refreshing the rest of your squads activations. 

Sergeant Voight and the Tactical officer both come from the main faction box. Nice sculpts, if very detailed. They've been painted in the same manner as the K9 officer, with slightly battered gear. 


Officer Kampff comes with a cool riot shield, but this did mean painting it separately and glueing it on later. The lugs looked a little shallow at the joins, so added some pins to the wrists for added durability. I dislike sub-assemblies, but sometimes you gotta. 


Many of the minis come with alternative heads, so I chose this nice gasmask and helmet number. It's not easy to see hiding behind that shield, but still, I know it's cool. 

Siocast isn't the easiest thing to file, cut, or pin, so I had to be extra careful when gluing the shield on. Gloves are a must to avoid greasing up the nice new paint job as you press the parts together.


See what I mean about that detail? So many pouches. That said, these are really nice minis, and though I've only played a couple of games of Cyberpunk Red: Combat Zone, it's a lot of fun, with a very nice dice mechanic.

Next up, the sniper.

Wayland Games

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