Wednesday, July 13, 2011

B*stardCon5 - The Sunday Game

A few weeks ago the last BastardCon ran a multi-player game on the Sunday, as is our wont. For a much more detailed article you can head on over to The Blog of Grudges, where RedCraig will fill you in on how he stabbed me in the back after making an oath to ally until such time as we had sent the rest of the pack running. A dwarf! Breaking an oath! It was as well most of his band were slayers already.

The fact that I was going to do exactly the same thing to him the next turn is irrelevant.

Anyhow. We've had pretty poor luck organising a decent multi-player game at BastardCon thus far. Recently though, I've discovered in the BigRedBook, there is a section on multi-player scenarios. I'm so used to the LittleRedBook that I'd forgotten they were there! So, maybe that might be a runner for next time.

For this scenario it was essentially controlling objectives, i.e. the den of scum and villany that was brotheltown. We had quite the entertaining time naming the various buildings. six players duked it out to control these buildings, each of which conferred various bonuses on the owner. We had six turns, and the one controlling the most buildings at the end was the winner.

So, why didn't it work?

The table was too big. We should have played it on a 4x4 table instead of a 6x4. As it was there was too much footslogging to get to town. This prompted a bout of JK's legendary whining.

Not enough urban terrain. This is just a failing in our terrain set. We just don't have enough buildings. I aim to rectify this over the next few months. More alleys, line of sight blocks and killzones would have made for a better game.

Back-stabbing dwarves. RedCraig just couldn't help himself. In all honesty though, this provided the most entertainment of the entire game. All those slayers fighting up the steps of the ziggurat made for great tales of heroism. My vampire lord was a nightmare for the dwarves, the problem being he couldn't be everywhere at once. Still, turning dwarves to dust with my wight was great fun. It was also a great opportunity to try out various equipment combinations on my characters. Sword of Kings FTW.

We're well into starting up our Sundered Isles campaign over at CampaignHammer, which any veteran wargamer knows is the holy grail of wargaming, let's hope we can pull it off!

Wayland Games

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