My first two thousand points of fimir are now within sight, which gives me enough to field a playable army. It's taken almost three years from the start of the project to get to this stage. I've not been working on them constantly throughout that period, but pretty consistently all the same. I am not a quick painter. I can only gaze in baleful admiration at those people like Ben Johnson and the Rodge from Pointhammer who can turn out beautiful armies in a few months.
But, despite that, soon (the end of September) I will be left with a momentous decision. With the fimir at playable level, I can now look to new horizons. I do still want to add more units to the fimir army, but I have two other projects (at least) that I am eager to get into. And you, dear reader, will decide which way I jump. Let me lay it out.
Option 1: Expand the Fimir
I have a lot of ideas for more units for the fimir. A unit of fenbeasts (trolls), a couple of units of fianna fimm (the ogre sized fimir) Crom Cruach, (hellcannon) Balor (daemon prince) warped ones (forsaken), a unit of hagworms (dragon ogres), the list goes on...
Option 2: Vampire Counts
My vampire counts army had been neglected a while now. It needs some new units to get into the spirit of 8th edition. A giant block of skeletons, a terrorgheist, some crypt horrors and more. I'll be using mostly old school models for this, mostly Citadel from the 1980s. The army follows the tale of Stephane Dreux as he searches for his sire in order to enact his vengeance and find redemption.
Option 3: Chaos dwarves
I love the chaos dwarves. I have a pretty huge force awaiting the brush, all of which are the more spiky chaos stunty style from the 1980s. I plan on having the army based as if it's moving through a long since ruined city, think Osgiliath for colour scheme, pale marbles, sandstones etc. So lots of fillers of vine-covered statues, cracked mosaics and such. The army itself is a long-range missionary force, bringing the word of Hashut to the lesser races whether they like it or not. As such the dwarves gear will be battle stained and chipped.
Option 4: Genestealer Cult
I've not played 40k since 3rd edition, but I do keep an eye on it. I've always wanted to do a genestealer cult army, probably based on Imperial Guard. The basing will probably be a ruined Imperial world where the tyranid invasion summoned by the cult never came as the hive fleet was destroyed, so now the ascendant cult is on its own and locked in battle with the remaining Imperial forces, so ruined urban style.
Option 5: Chaos Renegades
My first 40k army was renegades. I have a pretty decent collection of Rogue Trader era renegades and I love the models. A raider force of various legions all under the ruthless Lord Vortag plies the space lanes attacking Imperial shipping from the daemon-piloted cruiser the
Ark of Woe. As primarily a space faring army, units will be kitted out to engage in boarding actions, and the basing will be space hulk style, or even the exterior of the ship's hull itself. Part of me wants to marry the Cult and renegades idea together into one army. With the Imperial forces on their home planet defeated, and no answer from the long since annihilated hive fleet, the patriarch negotiates passage for a Cult expedition to the next Imperial world aboard the
Ark of Woe...
So there you have it. It's up to you, kids!