Friday, October 26, 2012

H&A Castle - Update 2

So, the castle painting epic trudges on. I now have all four of the plain wall sections finished. I say plain, but each one consists a wall and a tower, with a removable tower top showing the interior. Then there's either a stairway or a small building built into the inside wall. The roadway section up to the drawbridge is also done. So much drybrushing...

So, with two sections left I figured it was time for an update. This section has an entire house attached to the inside wall, again with a detailed interior. There's even a fireplace. I reckon I'll finish this tonight, leaving only the main gatehouse left to do. I won't be awful sorry to be finishing this project. It's a gift for a friend, and it's great to have worked on a castle, and I've learned a lot while doing it, but I'm ready to be finished now. However, in the near future I'm very much looking forward to sending some siege towers into it packed with hateful chaos dwarf warriors and burning the place to the ground. You can tell I'm missing my fimir, can't you? Speaking of which, you can just about make out the half-dead in the top right of the picture below, untouched and unloved, but this state of affairs will be changing in the very near future.

 Oh yes indeedy.

I'll pop up a shot or two of the finished castle next week, and we'll be back full tilt into fimir production. I've picked up some rather tasty Celtic-style shields from Scibor I'm really looking forward to using on some upcoming fimir heroes, but more on that later down the road.

Tuesday, October 23, 2012

Warriors of Chaos - First Pics

 Via Dice and Brush, we have some pictures of the new warriors of chaos releases:






The skullcrushers and hellstriders look pretty much how I thought they would. It's nice to see some of the special characters finally getting a model, Festus looks interesting from what I can make out. Scyla, when I saw the model list earlier, I thought would be a finecast re-issue of the existing model, but no, he gets a new rather enormous incarnation. Also, he looks like he's just about to lose his footing in a most embarrassing manner. "Blood for the blood GoaaAAaargh! My back!"

The warshrine is what gets me excited though. Looks rather good, though it's a little too ostentatious I think. I imagine there's a fair amount of bits in there, and as I'm building a fimir army using the warriors of chaos list, I think a good amount of conversion potential. Those mutated bearer guys could make fine warp-spasming fianna fimm with a little convincing. Certainly a kit I'm considering picking up.

My plan for some marlwyrm riders to use as skullcrushers looks like it'll be happening. Six, I think. They are rare though, so will be competing with warshrines and hellcannon. Here's some rules.

Rare Choice:

Skullcrushers

Jugger Rider 60pts per model
unit size 3+
can take lances and a standart up to 50 pts
same weapon rules as knights
WS5 S4 T4 W2 I5 A2 LD8

Juggernaught
WS5 S5 T5 W1 I2 A2 Ld7
Fear
Will of Chaos
monstrous Cav
Magic Res 1
Mark of Khorne


Special Choice:


Hellstriders
Slaanesh Rider 19pts
WS4 S3 T3 W1 I5 A1 Ld7
Shields and Spears
light Cav
can get always strikes first for the first round of combat for 1pts
Mark of Slaanesh
Fear and Will of Chaos
poison (mount)

Soulhunter:
Unit destroyed
1+ devastating charge
2+ stubborn
3+ 4+ Ward

Monday, October 22, 2012

Warhammer - New FAQ's out


Games Workshop have just released a whole big sackful of FAQ's, with some fairly major changes. The biggest one is the changes to overrun as far as I can see. Now, any unit with the daemonic instability or unstable rule, or war machines failing a break test don't grant an overrun if the unit is destroyed as a result of these rules effects. Massive. I'm very surprised that the ruling went this way, it makes daemons and vampire counts units more powerful, and it's going to be much harder to roll an artillery line. I can see my single spirit hosts getting more table time and small dire wolf units making a triumphant return.

There's a pile more changes, monstrous cavalry now use the monsters toughness, and from the other FAQ's, nice titbits are the banshee can now scream into a combat she's not in, which clears that up. There's also a nice change for the tomb kings in that units with the entombed beneath the sands rule can now choose to deploy normally. Every little helps, I guess.

Get the FAQ's here.

Bad Dice Daily review the FAQ's today on episode 111.

Thursday, October 18, 2012

Fireforge Games - Medieval Infantry


I just spotted these over at Wargame News and Terrain, a rather tasty box of medieval infantry. Beside their obvious historical uses, they are perfect for those Bretonnian players looking to bulk out the men at arms. At €35 for 48 models, you can't argue with the value, and they look to be nice models from what I can see on the site. They have a lot of options, spears, crossbows, swords, axes and maces. From my point of view a box of these and a box of skeleton warriors and you'd have great fun kit-bashing a unit of armoured skeletons or zombies for your vampire counts armies.

Check them out at Fireforge games. There are also mounted sergeants, Teutonic knights and Templar knights, so you could pretty much build your whole Bretonnian army there bar a few extras.

Wednesday, October 17, 2012

Mantic - Ogres Incoming



Mantic's ogres are on the way. Mantic had some of the new sculpts from their kickstarter on display at their open day. I have to say, they look good. The heads are very good indeed, I wonder if they'll be available as bits? I could see them selling very nicely. It might be the angle, but the ogre with the great axe looks like he needs a wee. Apart from that though, he looks like a nice sculpt. I have high hopes for the werewolves. If they are as good as the ogres look like they are going to be I'll be having some for certain.


Tuesday, October 16, 2012

Unit Fillers & WYSIWYG

Today I'll return to a favourite couple of topics, the rise of the unit filler and the hallowed WYSIWYG.

Over the last couple of years the building trend of including unit fillers has intrigued me. Initially I wasn't all that taken with the idea, a unit of troops should be a unit of troops after all! Fairly quickly though, I realised the potential for adding dynamism to units with the addition of a unit filler in keeping with the theme of the unit/army. The potential for adding lots of points of interest as well as a little height and movement to a unit won me over. I determined to add at least one filler to each of my fimir units, as as well as an aesthetic addition, they are a modeller and converter's dream.

This does bring me to a point of note on fillers though, and the main reason why folks can take against them.

Unit fillers should be as much, if not more work than the models they are replacing. There. A single goblin on a 40mm x 40mm base is not a unit filler in my book. A howling goblin standing on a burning dwarf baggage cart while his two mates loot the dead driver, that's a filler, and boy, do they look good if done right. Now, you can go overboard. A ruined cathedral in the middle of your skeleton unit, that's too much. Some crumbling pillars here and there, now you're talking. I've seen this very thing on the Painting Tabled forum recently. Just on the cusp of too much, in my opinion, but still beautiful models.

I have seen some great examples over the last couple of years, from Ben Johnson's wonderful skaven fillers, which are really small dioramas, telling the story of the army as much as providing the viewer with some gorgeous eye candy, (incidentally, Ben Johnson, what's with that guy? Legendary player and able to produce beautiful converted armies in jig time? Sometimes life just isn't fair.) to Greg Person's excellent vampire counts fillers, it's coming to the point where I'm now mildly disappointed if I see a unit of troops without a good filler expanding the narrative of the army.

And there we have the cusp of it for me. Narrative. I'm a sucker for building a fairly detailed back-story for my armies. I know it's not for everyone, but for me it makes the whole process of building, painting and playing with the army infinitely more enjoyable. It's always more fun to use a character with a name, history and favoured enemies than X lord choice. Fillers allow me to inject some of the story of the army into the actual units, building a theme that hopefully makes the army much more enjoyable to view and play against, so that you're now facing the infamous ember horde, destroyers of Ungerhaven, than just forty hand weapon & shield hobgoblins in 5x8 formation.

I've put together a few fillers for the fimir so far, and they have all added to the units the sit in. The boundary stone in the fimm unit adds some nice height and reinforces the Celtic theme, as well as allowing some movement with the ravens. My next filler, a fimm slave driver standing on a rotting swamp tree, does the same job, but also, by adding a prominent fimir model to a unit full of animated bog bodies, ties a unit that might seem out of place otherwise into the army.

They are immense fun to work on, and I plan on adding a goodly lot more to other units.

The second part of this post has to deal with WYSIWYG. Now, generally I'm fine with this, but how does this apply to fillers? Does the chaos warrior standing on the pile of corpses have to have a halberd if the rest of the unit does? Common sense comes to the rescue here, I can't see too many players having problems with decent fillers if it is apparent what the rest of the unit is armed with.

From my own point of view, I do think that a unit of crossbowmen should have crossbows, a unit of spearmen should have spears, but, I do think some more common sense needs to work in here. As long as your opponent knows what the unit has, all is well. My fimm warriors are proxying chaos warriors, which is another post entirely. Secondly, I've modelled them so that all the weapon options appear in the unit, some halberds, some hand weapons etc, because it looked best that way. I may want to field them with one weapon option in one game, and another in the next, and I'm damned if I'm going to build two or three fimm units just to cover all the weapon options, but I can see how this might irk some people. I do make it plain what each unit is before the game, they are all on the correct base size and it's faaaiirlllyy obvious what everything is, but I am banking on my opponent's good will. I'm hoping facing a themed army one does not see too often (or ever) makes up for the slight fuzziness over WYSIWYG, but I'd sure be interested in what ye all think...

Monday, October 15, 2012

The Mumblings - 100,000 views


Another milestone in the life of the Mumblings, 100,000 page-views, hurrah! It's nearly at the two year mark now, and no sign of slowing down yet. Plenty of content to come with the ongoing fimir project, rants and rambles of various denominations and my unsupported opinion on whatever takes my fancy.

So do please continue to call on the house of mumble for the latest effluvia from my increasingly addled brain...

Wayland Games

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